An experiment showing a procedurally-generated chambers and corridors. Arxnodorum is the citadel where the knots of fate are tied, and is at the heart of The Knot-Shop Man stories. For a while I investigated making a digital model of Arxnodorum, with a view to animating the routes of the four stories' protagonists through it. It was much too ambitious for the complexity required and the time available, so nothing came of it and in the end I did hand-drawn illustrations instead (which, incidentally, I never really liked). This is one of the test outputs showing interconnected chambers.